The Manic Manor
After receiving a concerning voicemail from your friend, you arrive at his distant relatives' manor to discover not only that he has disappeared without a trace, but that the items in the home seem to be hiding a dangerous truth. It is up to you to discover the true nature of your friend's possessions before you succumb to insanity as well.
This project was part of the coursework for GAME3400 - Level Design and Game Architecture and is meant to be an experiment in conveying an eerie mood through the atmosphere of the level, as well as playing with the concept of sanity as the player grapples with the question of which version of the manor is the true one.
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